

- MAGIC VIDEO CONVERTER WIKI MANUALS
- MAGIC VIDEO CONVERTER WIKI PS4
- MAGIC VIDEO CONVERTER WIKI PS3
- MAGIC VIDEO CONVERTER WIKI PS2
On your dxt files, remove the first 0x08 bytes (which has the width and height hexadecimal information), insert on top of it the.dds dxt1 no mipmap existing file) an header following.
MAGIC VIDEO CONVERTER WIKI PS2
Used on PS2 classic as manual, they are texture files (DXT1, no mipmap?) with a minimalistic header of 0x08 byte (width*height)įor viewing them on computer, you can rebuild/create/paste (from an. This is because they have a fixed compression ratio. The DXT compressed textures always have the same size.

MAGIC VIDEO CONVERTER WIKI PS4
Later the RCO format from PSVita was inherited by PS4 and with it the DDS support, actually it looks like the whole interface of PS4 supports DDS (not only from inside RCO, but also for the ICON0.DDS of games/apps) GIM format seems to superceed the features of DDS thoughįor PSVita the RCO format was highly modifyed, and at this point probably DDS support was added to RCO (this is speculative though).
MAGIC VIDEO CONVERTER WIKI PS3
the PS3 RCO's doesnt even knows what is a DDS ( because there is not an ID for DDS), so is not officially posible to store a DDS image inside a PS3 RCO, at the end of life of PS3 the RCO format was obsolete for several reasons and this was one of them. But DDS was never implemented in PS3 RCO's.
MAGIC VIDEO CONVERTER WIKI MANUALS
It seems at the release of PS3 firmware 1.00 the DDS support in XMB was not complete (or maybe not supported dds at all, this is hard to know), it was implemented gradually and only for a few specific display modes, the monthly background wallpapers inside lines.qrc was implemented in firmware 1.90/2.00 and PS3 manuals support around 4.00, this display modes are a bit special because uses full screen. the XMB monthly wallpapers inside Lines.qrc and the XMB Manuals specific for PS3 game/apps) Direct Draw Surface are used on PS3 (e.g.
