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Magic video converter wiki
Magic video converter wiki








magic video converter wiki
  1. MAGIC VIDEO CONVERTER WIKI MANUALS
  2. MAGIC VIDEO CONVERTER WIKI PS4
  3. MAGIC VIDEO CONVERTER WIKI PS3
  4. MAGIC VIDEO CONVERTER WIKI PS2

On your dxt files, remove the first 0x08 bytes (which has the width and height hexadecimal information), insert on top of it the.dds dxt1 no mipmap existing file) an header following.

MAGIC VIDEO CONVERTER WIKI PS2

Used on PS2 classic as manual, they are texture files (DXT1, no mipmap?) with a minimalistic header of 0x08 byte (width*height)įor viewing them on computer, you can rebuild/create/paste (from an. This is because they have a fixed compression ratio. The DXT compressed textures always have the same size.

  • (RGBV Texture Compression in DuckTales: Remastered).
  • nvdxt.exe (extracted from nvidia legacy tools installation).
  • DDS Converter 2 by Yannick Bluehair Leon.
  • Crazybump is a quick and easy tool for creating normal maps from a texture.
  • NVIDIA DDS Legacy Texture Tools and (includes a command line texture converter).
  • NVIDIA DDS Thumbnail Viewer for windows explorer.
  • Photoshop DDS plugin Tutorial: (in spanish).
  • Normal Map Tutorial (using photoshop and crazybump) height source - Average RGB (or "Alpha Channel" in case you created an alpha channel with this purpose) height generation - 7x7 / minZ-0 scale-2.2 This will create a normal map with maximal detail and fidelity for all texture levels, without undesirable filter aliasing.Īn easy way to create normal maps in photoshop by using the Normal Map plugin: For MIP-mapped normal maps, the NormalMap Filter should be used for preview only, and then the grayscale map exported via the DDS plugin with "Normal Map Settings." enabled. The filter UI provides a powerful 3D preview and a variety of filtering options. The NVIDIA Normal Map filter creates normal maps from grayscale height maps. NVIDIA Normal Map filter plugin for photoshop Normal maps can make small areas of a surface to be displayed with a displacement up or down, they also reacts to the lights of the scene dinamycally Normal maps are a 3D effect, the word "normal" is a reference to the Y axis (of the 3D space defined by X,Y,Z axis), is also known as "elevation".
  • the total number of bytes in the top level texture for a compressed texture.
  • the pitch or number of bytes per scan line in an uncompressed texture.
  • 0x000080: DDSD_DEPTH (Required in a depth texture).
  • 0x000008: DDSD_LINEARSIZE (Required when pitch is provided for a compressed texture).
  • 0x000002: DDSD_MIPMAPCOUNT (Required in a mipmapped texture).
  • 0x0010: DDSD_PIXELFORMAT (Required in every.
  • 0x08: DDSD_PITCH (Required when pitch is provided for an uncompressed texture).
  • magic video converter wiki

    MAGIC VIDEO CONVERTER WIKI PS4

    Later the RCO format from PSVita was inherited by PS4 and with it the DDS support, actually it looks like the whole interface of PS4 supports DDS (not only from inside RCO, but also for the ICON0.DDS of games/apps) GIM format seems to superceed the features of DDS thoughįor PSVita the RCO format was highly modifyed, and at this point probably DDS support was added to RCO (this is speculative though).

    MAGIC VIDEO CONVERTER WIKI PS3

    the PS3 RCO's doesnt even knows what is a DDS ( because there is not an ID for DDS), so is not officially posible to store a DDS image inside a PS3 RCO, at the end of life of PS3 the RCO format was obsolete for several reasons and this was one of them. But DDS was never implemented in PS3 RCO's.

    MAGIC VIDEO CONVERTER WIKI MANUALS

    It seems at the release of PS3 firmware 1.00 the DDS support in XMB was not complete (or maybe not supported dds at all, this is hard to know), it was implemented gradually and only for a few specific display modes, the monthly background wallpapers inside lines.qrc was implemented in firmware 1.90/2.00 and PS3 manuals support around 4.00, this display modes are a bit special because uses full screen. the XMB monthly wallpapers inside Lines.qrc and the XMB Manuals specific for PS3 game/apps) Direct Draw Surface are used on PS3 (e.g.










    Magic video converter wiki